{"id":34,"date":"2012-05-27T05:49:55","date_gmt":"2012-05-27T05:49:55","guid":{"rendered":"http:\/\/odonnellstudios.com\/?page_id=34"},"modified":"2015-07-05T16:10:26","modified_gmt":"2015-07-05T23:10:26","slug":"my-resume","status":"publish","type":"page","link":"https:\/\/odonnellstudios.com\/?page_id=34","title":{"rendered":"R\u00e9sum\u00e9"},"content":{"rendered":"<p align=\"center\"><span style=\"color: #c0c0c0;\"><strong><span style=\"font-size: large;\">Jeffrey O\u2019Donnell<\/span><\/strong><\/span><\/p>\n<p align=\"center\"><span style=\"font-size: medium; color: #c0c0c0;\">650-796-2352<\/span><\/p>\n<p align=\"center\"><span style=\"font-size: medium; color: #c0c0c0;\">www.odonnellstudios.com<\/span><\/p>\n<p align=\"center\"><span style=\"font-size: medium; color: #c0c0c0;\"><a href=\"mailto:jeff@odonnellstudios.com\"><span style=\"color: #c0c0c0;\">jeff@odonnellstudios.com<\/span><\/a><\/span><\/p>\n<p><span style=\"font-size: medium;\">\u00a0<\/span><\/p>\n<p><strong><span style=\"font-size: large;\">Summary<\/span><\/strong><span style=\"font-size: medium;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: medium;\">Passionate and creative 3D artist ready to dive into any project. Quick to learn and proficient with industry software. Professional, flexible, and skilled at working with and leading teams.<\/span><\/p>\n<p><span style=\"font-size: medium;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: large;\"><strong>Education<\/strong><\/span><span style=\"font-size: medium;\">\u00a0<\/span><\/p>\n<p><span style=\"font-size: medium;\">Art Institute of California \u2013 San Diego \u00a0| \u00a0<\/span><span style=\"font-size: medium;\">Sept 2009 \u2013 Dec 2012<\/span><\/p>\n<ul style=\"list-style-type: circle;\">\n<li><span style=\"font-size: medium;\">Bachelor of Science in Game Art and Design<\/span><\/li>\n<li><span style=\"font-size: medium;\">Outstanding Graduate Award for Game Art and Design, Dec 2012<\/span><\/li>\n<\/ul>\n<p><strong><span style=\"font-size: large;\">Experience<\/span><\/strong><\/p>\n<p><span style=\"font-size: medium;\">DeNA\u00a0\u2013 3D Artist \u00a0| \u00a0External Contractor \u00a0Jan\u00a0\u2013 Mar 2015 \u00a0| \u00a0Internal Contractor \u00a0Apr\u00a0\u2013 Dec 2014<\/span><\/p>\n<ul style=\"list-style-type: circle;\">\n<li><span style=\"font-size: medium;\">Managed quality of incoming assets from outside vendors<\/span><\/li>\n<li><span style=\"font-size: medium;\">Created and implemented 3D assets into Unity 3D<\/span><\/li>\n<li><span style=\"font-size: medium;\">Created VFX in Unity 3D for Transformers: Age of Extinction mobile game<\/span><\/li>\n<li><span style=\"font-size: medium;\">Created VFX for Blood Brothers 2 mobile game<\/span><\/li>\n<li><span style=\"font-size: medium;\">Contributed ideas for additional content for Transformers: Age of Extinction mobile game<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: medium;\">Powertrain, Landover, MD\u00a0\u2013 Contract 3D Artist \u00a0| \u00a02012-2015<\/span><\/p>\n<ul style=\"list-style-type: circle;\">\n<li><span style=\"font-size: medium;\">Created 3D assets for virtual training programs<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: medium;\">Primity Bio, Santa Clara, CA\u00a0\u2013 Contract 3D Artist \u00a0| \u00a0Jan\u00a0\u2013 Feb 2014<\/span><\/p>\n<ul style=\"list-style-type: circle;\">\n<li><span style=\"font-size: medium;\">Created 3D graphics for company flyer<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: medium;\">Sony Online Entertainment Internship \u2013 Environment Artist \u00a0| \u00a0Aug \u2013 Oct 2012<\/span><\/p>\n<ul>\n<ul>\n<li><span style=\"font-size: medium;\">Created game models for EverQuest using 3ds Max to create low-poly assets<\/span><\/li>\n<li><span style=\"font-size: medium;\">Set up model for use in game engine by in-house exporting system<\/span><\/li>\n<li><span style=\"font-size: medium;\">Used in-house reference sheets to match artistic style for models and textures<\/span><\/li>\n<li><span style=\"font-size: medium;\">Contributed ideas for EverQuest patch content<\/span><\/li>\n<li><span style=\"font-size: medium;\">Mesh skinning of character models<\/span><\/li>\n<li><span style=\"font-size: medium;\">Credited in EverQuest: Rain of Fear expansion<\/span><\/li>\n<\/ul>\n<\/ul>\n<p><span style=\"font-size: medium;\">Sony Online Entertainment Mentorship Program \u2013 Team Co-Lead \u00a0| \u00a0Jan \u2013 July 2012<\/span><\/p>\n<ul>\n<ul>\n<li><span style=\"font-size: medium;\">Co-led a small group to design game levels<\/span><\/li>\n<li><span style=\"font-size: medium;\">Contributed to asset creation and oversaw all asset design<\/span><\/li>\n<li><span style=\"font-size: medium;\">Provided coaching to help artists to use programs more efficiently<\/span><\/li>\n<li><span style=\"font-size: medium;\">Performed all asset placement and created lighting within the game engine<\/span><\/li>\n<li><span style=\"font-size: medium;\">Provided direction to maintain the visual style of the level<\/span><\/li>\n<\/ul>\n<\/ul>\n<p><span style=\"font-size: large;\"><strong>Technical Skills<\/strong><\/span><\/p>\n<p><span style=\"font-size: medium;\">Object modeling using 3ds Max and Maya<\/span><\/p>\n<p><span style=\"font-size: medium;\">Asset placement and Kismet object-oriented scripting in UDK<\/span><\/p>\n<p><span style=\"font-size: medium;\">Understanding of Unity 3D and its VFX system<\/span><\/p>\n<p><span style=\"font-size: medium;\">High-poly sculpting in ZBrush<\/span><\/p>\n<p><span style=\"font-size: medium;\">CrazyBump and xNormals<\/span><\/p>\n<p><span style=\"font-size: medium;\">Hand-painted and photo-realistic\u00a0texture creation in Photoshop<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jeffrey O\u2019Donnell 650-796-2352 www.odonnellstudios.com jeff@odonnellstudios.com \u00a0 Summary\u00a0 Passionate and creative 3D artist ready to dive into any project. Quick to learn and proficient with industry software. Professional, flexible, and skilled at working with and leading teams. \u00a0 Education\u00a0 Art Institute of California \u2013 San Diego \u00a0| \u00a0Sept 2009 \u2013 Dec 2012 Bachelor of Science in Game Art and Design Outstanding Graduate Award for Game Art and Design, Dec 2012 Experience DeNA\u00a0\u2013 3D Artist \u00a0| \u00a0External Contractor \u00a0Jan\u00a0\u2013 Mar 2015 \u00a0| \u00a0Internal Contractor \u00a0Apr\u00a0\u2013 Dec 2014 Managed quality of incoming assets from outside vendors Created and implemented 3D assets into Unity 3D Created VFX in Unity 3D for Transformers: Age of Extinction mobile game Created VFX for Blood Brothers 2 mobile game Contributed ideas for additional content for Transformers: Age of Extinction mobile game Powertrain, Landover, MD\u00a0\u2013 Contract 3D Artist \u00a0| \u00a02012-2015 Created 3D assets for virtual training programs Primity Bio, Santa Clara, CA\u00a0\u2013 Contract 3D Artist \u00a0| \u00a0Jan\u00a0\u2013 Feb 2014&nbsp;<a href=\"https:\/\/odonnellstudios.com\/?page_id=34\" class=\"read-more\">Continue Reading<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":3,"comment_status":"open","ping_status":"open","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/odonnellstudios.com\/index.php?rest_route=\/wp\/v2\/pages\/34"}],"collection":[{"href":"https:\/\/odonnellstudios.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/odonnellstudios.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/odonnellstudios.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/odonnellstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34"}],"version-history":[{"count":24,"href":"https:\/\/odonnellstudios.com\/index.php?rest_route=\/wp\/v2\/pages\/34\/revisions"}],"predecessor-version":[{"id":469,"href":"https:\/\/odonnellstudios.com\/index.php?rest_route=\/wp\/v2\/pages\/34\/revisions\/469"}],"wp:attachment":[{"href":"https:\/\/odonnellstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}