Résumé
Jeffrey O’Donnell
650-796-2352
www.odonnellstudios.com
Summary
Passionate and creative 3D artist ready to dive into any project. Quick to learn and proficient with industry software. Professional, flexible, and skilled at working with and leading teams.
Education
Art Institute of California – San Diego | Sept 2009 – Dec 2012
- Bachelor of Science in Game Art and Design
- Outstanding Graduate Award for Game Art and Design, Dec 2012
Experience
DeNA – 3D Artist | External Contractor Jan – Mar 2015 | Internal Contractor Apr – Dec 2014
- Managed quality of incoming assets from outside vendors
- Created and implemented 3D assets into Unity 3D
- Created VFX in Unity 3D for Transformers: Age of Extinction mobile game
- Created VFX for Blood Brothers 2 mobile game
- Contributed ideas for additional content for Transformers: Age of Extinction mobile game
Powertrain, Landover, MD – Contract 3D Artist | 2012-2015
- Created 3D assets for virtual training programs
Primity Bio, Santa Clara, CA – Contract 3D Artist | Jan – Feb 2014
- Created 3D graphics for company flyer
Sony Online Entertainment Internship – Environment Artist | Aug – Oct 2012
- Created game models for EverQuest using 3ds Max to create low-poly assets
- Set up model for use in game engine by in-house exporting system
- Used in-house reference sheets to match artistic style for models and textures
- Contributed ideas for EverQuest patch content
- Mesh skinning of character models
- Credited in EverQuest: Rain of Fear expansion
Sony Online Entertainment Mentorship Program – Team Co-Lead | Jan – July 2012
- Co-led a small group to design game levels
- Contributed to asset creation and oversaw all asset design
- Provided coaching to help artists to use programs more efficiently
- Performed all asset placement and created lighting within the game engine
- Provided direction to maintain the visual style of the level
Technical Skills
Object modeling using 3ds Max and Maya
Asset placement and Kismet object-oriented scripting in UDK
Understanding of Unity 3D and its VFX system
High-poly sculpting in ZBrush
CrazyBump and xNormals
Hand-painted and photo-realistic texture creation in Photoshop
Soical